Fallout 4 npc equip item

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I don't like having to scan everything all the time, but so far it hasn't caused any issues, well not anymore now that it works better. The script is done and Inventory Access was axed, it was either using that thing or doing things this way. I believe I pointed this out when you first asked me about its use and necessity. I would like to point out that this was exactly the thing that the Inventory Access.esm was for, a central resource for a lot of mods to use to add items to NPCs without every one of them having to run ref-walking scripts and do their own thing.